Role: Assault Chapter: Angels of Deliverance XP spent: 28100/28200 Rank: 6 (next rank at 28200 spent)

Characteristics

WSBSSTAgIntPerWPFel
Base505050505030404030
Total706070657030454530

Talents

TalentDescription
AmbidextrousNo penalty for off-hand actions (up from -20).
Astartes Weapon TrainingProficiency in almost all non-exotic weapons.
BlademasterOnce per round, reroll a missed attack.
Bulging BicepsNo penalty for firing an unbraced heavy weapon (up from -30).
CatfallReduces fall damage.
Counter-AttackGain a free attack after a successful Parry.
Crushing Blow+2 melee damage.
DisarmForce opponent to drop weapon.
Double Team+10 additional WS for ganging up; +20 is another ally also has this talent.
Dual StrikeFull Action: Strike with two melee weapons at once; one WS test, two damage rolls, armour applies twice but TB applies only once.
Frenzy[Complicated] Frenzied state: +10 WS, S, T and WP; -20 BS, Int. Conditions apply.
Furious AssaultAfter a successful All Out Attack, use a Reaction for another attack.
Hammer BlowAll Out Attack adds half SB to armour penetration and gains the Shocking quality.
Hard TargetOpponents take -20 BS against you when you Charge or Run.
Heightened Senses (Hearing)+10 Per for hearing.
Heightened Senses (Sight)+10 Per for sight.
Killing StrikeDuring All-Out Attack, spend Fate Point to prevent dodge or parry.
Leap UpFree Action: Stand up (rather than half action)
Lightning AttackFull Action: Make three melee attacks (+1 if dual wielding)
Lightning ReflexesDouble Ag bonus for initiative.
Nerves of SteelReroll WP test for Pinning.
Quick DrawFree Action: Ready pistol/basic ranged weapon or one-handed melee weapon.
Resistance (Psychic Powers)+10 to resist Psychic Powers.
Sound Constitution+1 Wound.
SprintFull Action: Move 3*AB metres (up from 2*AB). Also, Full Action: Run 12*AB metres (up from 6*AB) but gain Fatigue if used more than one round in a row.
Step AsideGain an extra Dodge per round.
Sure StrikeAffects choice of hit location for melee attack.
Swift AttackFull Action: Make two melee attacks.
True GritHalve critical damage.
Two-weapon Wielder (Melee)Full Action: Attack with both melee weapons at -10 WS (including Ambidextrous)
Unarmed MasterUnarmed attacks do d10 damage and no longer have the Primitive quality.
Wall of SteelGain an extra Parry each round.

Traits

TraitDescription
Unnatural Strength (x2)Double S bonus.
Unnatural Toughness (x2)Double T bonus.

Skills

Untrained advanced skills (i.e. those you cannot attempt) are not listed)

SkillCharacteristicTypeAdvancesTotal
AwarenessPer45Basic+1055
CarouseT65BasicUntrained32
CharmFel30BasicUntrained15
Ciphers (Chapter)Int30AdvancedTrained30
ClimbS70BasicTrained70
CommandFel30BasicUntrained15
ConcealmentAg70BasicTrained70
ContortionistAg70BasicUntrained35
DeceiveFel30BasicUntrained15
DodgeAg70Basic+1080
Drive (Ground Vehicle)Ag70AdvancedTrained70
EvaluateInt30BasicUntrained15
GamblePer45BasicUntrained22
InquiryFel30BasicUntrained15
IntimidateS70BasicTrained70
LiteracyInt30AdvancedTrained30
LogicInt30BasicUntrained15
Lore: Common (Adeptus Astartes)Int30AdvancedTrained30
Lore: Common (Imperium)Int30AdvancedTrained30
Lore: Common (War)Int30AdvancedTrained30
Lore; Scholastic (Codex Astartes)Int30AdvancedTrained30
Navigation (Surface)Int30AdvancedTrained30
Pilot (Personal)Ag70Advanced+1080
ScrutinyPer45BasicUntrained22
SearchPer45BasicUntrained22
Silent MoveAg70BasicTrained70
Speak Language (High Gothic)Int30AdvancedTrained30
Speak Language (Low Gothic)Int30AdvancedTrained30
Speak Language (Native)Int30AdvancedTrained30
SurvivalInt30AdvancedTrained30
SwimS70BasicUntrained35
Tactics (Assault)Int30AdvancedTrained30
TrackingInt30AdvancedTrained30