Influence

As a backdrop to the character plays, Five Great Houses will use the following influence mechanic to keep track of off-camera power.

Influence is mostly similar to the background of the same name from the core rules. It doesn't use quite the same scale, but crucially the total amount of influence available in the city is fixed. While there remains unclaimed influence you need only hatch suitable schemes against mortals, but eventually you will have to go up against other Cainites in order to take their influence from them.

Influence comes in four kinds:

In London at the beginning of the thirteenth century, these things are not in balance. The ratio of available influence 'points', and the clans with a 'major' or 'minor' interest in gaining them, are as follows:

Type%LasombraToreadorTremereTzimisceVentrue
Noble40Major--MajorMajor
Religious35MajorMajor-Minor-
Commercial15--MinorMinorMinor
Supernatural10-MinorMajorMinor-

Amassing Influence:

There will probably be 1000 points of influence available. By providing many points I will be able to make smaller awards so that players can more rapidly see the effects of their actions. Starting characters will receive a modest allotment, somewhere around 20-25 for the childe of one of the Companions, 10 otherwise. The starting points must be chosen from the influences mentioned as clan concerns: if all the points are gone, tough luck.

I haven't yet decided whether outsiders (those not of the five lineages) will have initial influence; probably not. They will have to gain it during play, a task which will be that much harder without a supportive clan. Major campaign events, such as a concerted effort by a number of influential PCs, may be able to change the amount of available influence or the balance between the types.

Counting Influence:

Although they have no direct mechanical effect, you may want to measure your progress against other characters with the following totals:

I will probably be keeping league tables of these scores on the web somewhere as the game proceeds. Note that it doesn't correspond directly to anything the characters can discern; they'll just have to work it out for themselves.