New Feats

Many of the following are epic, and hence have Character Level 21 as one of their prerequisites.

Distant Defending [Epic]

You can move further to protect your charge from harm.
Prerequisites: Harm's Way class feature, Deflect Attack class feature, base move 30', Dexterity 21+.
Benefit: You may use Harm's Way or Deflect Attack while your charge is within 10', rather than 5'.

Iaido [General] [Fighter]

You are skilled in the way of the drawing strike.
Prerequisites: Quick Draw, Improved Initiative, Base Attack Bonus +4, Dexterity 13+
Benefit: You may draw a slashing weapon and strike with it as a single free action. Provided you are not surprised at the beginning of a combat you may take this action before the first action of the combatant with the highest initiative score, after which combat proceeds normally; a character hit by the surprise strike is denied a Dexterity bonus to AC. If more than one character is using this feat, they take their free attacks in initiative order before combat proper begins.

Improved Defender Deflection [Epic]

You may deflect ranged attacks that threaten your charge.
Prerequisites: Deflect Attack class feature, Dexterity 19+, EITHER {Deflect Arrows, Improved Unarmed Strike} OR {Ranged Parry, Weapon Focus}
Benefit: Provided your charge is within the range of your Deflect Attack feature, you may use your ranged deflection feats to protect her instead of yourself. This includes Deflect Arrows or Ranged Parry, but also others such as Exceptional Deflection and Infinite Deflection. You may not use Infinite Deflection to deflect additional melee attacks.

Improved Iaido [General] [Fighter]

You are even more accomplished in the way of the drawing strike.
Prerequisites: Iaido, Quick Draw, Improved Initiative, Improved Critical, Base Attack Bonus +8, Dexterity 13+
Benefit: When you hit with a draw-and-attack action with a slashing weapon for which you have the Improved Critical feat, the hit is automatically a threat. Check to confirm as normal.

Multiweapon Parry [General] [Fighter]

You are an accomplished multiweapon fighter, able to carefully balance attack and defence.
Prerequisites: Base attack bonus +3, Multiweapon Fighting, Dexterity 13+.
Benefit: For each limb worth of attacks you decline to use, you gain a stacking +2 shield bonus to your AC for that round.
Special: This feat is based on Off-Hand Parry (from Sword and Fist) and replaces that feat for characters with more than two arms.

Ranged Parry [General] [Fighter]

The character may use his weapon to parry incoming arrows and other ranged attacks.
Prerequisites: Dexterity 13+, Weapon Focus.
Benefit: While using a weapon on which he is focused, the character may deflect attacks from ranged weapons. Once per round as a free action the character may make a Reflex save, (DC 20 + any enhancement bonus the projectile has) to ignore the attack. Otherwise this feat works as Deflect Arrows.
Special: There are armed versions of Exceptional Deflection, Infinite Deflection and Reflect Arrows. They must be purchased separately to their unarmed counterparts, they have Ranged Parry and Weapon Focus replace Deflect Arrows and Improved Unarmed Strike in their prerequisites, and references to 'having one hand free' must be changed to 'being armed with a focused weapon'. You cannot Snatch Arrows with a melee weapon.
This feat is much like the epic feat Armed Deflection, from the Epic Insights column at www.wizards.com. However, I do not see that deflecting with a weapon is so much worse than without one, especially since I think monks are suspicious anyway. For this reason, my campaigns use this version, with the easier prerequisites. However, I cannot guarantee that this will always be the case, and players with this feat should be prepared to trade up or find something else to take.