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The Screaming TwentiesA decade of 'war' is over. The last fifteen years have seen economic collapses, civil wars, and proud nations brought to their knees by terror attacks. With a number of landmark settlements finally made over the last year, people now dare to show the hope they had kept secret for so long. It promises to be an exciting new era. Technology that has been taboo since the beginning of the century is finally making its way out of testing, through the committees and onto the high street. Decades of science fiction is gradually becoming not only technically viable but commercially useful and socially acceptable. And a new generation of 'depression children' are finally getting the space to go wild over it all. The owner of a new London nightclub is looking for staff. The place needs security personnel, an events manager, a technical team, and various other employees. The club may also take on some in-house entertainment, and the owner might even consider additional applications for the position of general manager. All are needed in time for the club's landmark opening, on December 31st, 2019. We hope to see you there. If you're asking what genre it is, it's a cyberpunk game, by which I mean you should go and watch Strange Days and Blade Runner. Read Neuromancer, of course, but don't take it too seriously; I'm not going for the 21st century Chiba envisioned in the '80s. If you're asking what system it is, then stop worrying about mechanics. It'll use some stuff from CP2020 (Interlock), maybe a little Fuzion and certainly a few nice ideas from the World of Darkness. But really it'll be whatever mechanics (or lack of) that fit the game. If you'd like to know when and where it will be run, then you should expect it to be an in-person RPG (rather than a forum-based or PBeM one), either down the pub or around some unwitting player's house. If you aren't connected to Tigars then you may have trouble finding us. If I run this, I'll want character submissions beforehand, in the form of in-character curricula vitarum, maybe even application forms. Then I'll help people work out game mechanics based on that (with appropriate bonuses per concept). The first session will be a group interview (note that if the game is oversubscribed I might get tempted to run the interview and actually use it to decide who is playing). Herein I will add the IC and OOC articles and things that I plan to write, giving you more insight into the setting and the rules. By Matthew at 2006-02-28 15:43 | printer-friendly version
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